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UI/UX & Product Design

Interfaces That Work
the Way People Think.

We design digital products grounded in how users actually behave — not how they are supposed to behave. User research, information architecture, interface design, design systems, and prototyping that reduce complexity and make software feel obvious.

User Research UX Strategy UI Design Design Systems Prototyping Usability Testing
02

Design Is a
Thinking Discipline

Not decoration. Not personal taste. Structured problem-solving applied to how humans interact with software.

Good product design is invisible. When someone uses a well-designed application, they do not think about the design — they think about the task they are trying to accomplish. The navigation makes sense. The actions they need are where they expect them. Error states are clear. Loading states are informative. The product feels fast, not because of animation tricks, but because the interface never makes the user wait for something that should be instant.

This does not happen by accident. It happens because someone spent time understanding who the users are, what they are trying to accomplish, where they get confused, and what patterns they already know from other products. It happens because information was organized based on usage frequency and user mental models rather than organizational charts. It happens because the interface was tested with real people before it was built in code.

At Prisma Akatsuki, we practice design as a research-driven discipline. We begin with the user — their goals, their context, their frustrations. We create structure through information architecture and user flows before applying any visual treatment. We prototype and test before committing to production code. And we create design systems that ensure consistency as the product grows beyond what any single designer can manage alone.

The result is software that people can use without training, that developers can build without guessing at edge cases, and that business stakeholders can point to as a competitive advantage rather than a source of support tickets.

Signs Your Product Needs Design Attention

  • Users contact support for tasks the interface should make self-evident
  • New users require onboarding sessions or training to use your product
  • Your development team builds features differently every time because there is no design system
  • User retention drops after the first session
  • Stakeholders disagree about interface decisions because there are no design principles to reference
  • Your product has grown features organically without revisiting the overall navigation or information architecture
03

What We
Design

Thirteen capabilities that span the full product design lifecycle — from research through developer handoff.

01

User Research

Interviews, contextual inquiry, surveys, and behavioral analysis to understand who your users are, what they need, and where existing solutions fail them. Research replaces assumptions with evidence and prevents the most expensive design mistakes.

InterviewsSurveysAnalytics
02

UX Strategy

Translating business objectives and user needs into a product strategy — feature prioritization, user segmentation, experience principles, and success metrics. UX strategy ensures design decisions serve both the user and the business simultaneously.

StrategyPrioritization
03

Information Architecture

The structural backbone of your product — navigation systems, content hierarchy, taxonomy, and labeling. Information architecture determines whether users can find what they need or get lost in a maze of menus and subpages.

SitemapsCard SortingTree Testing
04

Wireframing

Low-fidelity structural layouts that define content placement, hierarchy, and interaction patterns before visual design begins. Wireframes let stakeholders evaluate the logic of the experience without being distracted by colors and fonts.

FigmaLow-Fidelity
05

UI Design

The visual language of your product — typography, color systems, component styling, iconography, imagery, and micro-interactions. We design interfaces that are visually coherent, accessible, and aligned with your brand identity without sacrificing usability for aesthetics.

Visual DesignComponents
06

Design Systems

Comprehensive component libraries with documented usage patterns, design tokens, spacing scales, and interaction specifications. A design system is the shared language between design and development — it ensures consistency and accelerates both disciplines.

Figma LibrariesTokens
07

Prototyping

Interactive prototypes that simulate real product behavior — clickable flows, transitions, conditional logic, and responsive behavior. Prototypes let you test ideas with users before writing code and give developers a precise reference for interaction behavior.

Figma PrototypesInteractive
08

Interaction Design

How the product responds to user actions — transitions, animations, loading states, error handling, empty states, and feedback mechanisms. Good interaction design makes an interface feel responsive and alive without being distracting or slow.

MotionMicro-interactions
09

Responsive Design

Interfaces that adapt thoughtfully across desktop, tablet, and mobile — not just reflowing content, but restructuring navigation, interaction patterns, and information density for each context. Responsive design is about the quality of the experience at every breakpoint.

Mobile-FirstBreakpoints
10

Mobile Product Design

Designing for the constraints and opportunities of mobile platforms — touch targets, gesture navigation, platform conventions (iOS and Android), notification design, and offline behavior. Mobile design requires different thinking than responsive web design.

iOSAndroidNative Patterns
11

Usability Testing

Moderated and unmoderated testing with real users to validate design decisions. We test specific flows, identify confusion points, and iterate based on observed behavior rather than stakeholder opinions. Testing catches problems that no amount of internal review will reveal.

MazeModeratedTask Analysis
12

Product Strategy

Feature roadmapping, competitive positioning, MVP definition, and product-market fit analysis. We help teams decide what to build, in what order, and why — connecting design decisions to business outcomes and user value.

RoadmappingMVP
13

Developer Handoff

Organized Figma files with auto-layout, component variants, responsive breakpoints, interaction annotations, and exported assets. We design for implementation feasibility and remain available during development to clarify intent and resolve edge cases.

Figma Dev ModeSpecifications
04

Our Design
Process

Research first. Structure second. Pixels third.

01

Research & Understanding

User interviews, stakeholder workshops, competitive analysis, and existing product audits. We gather enough evidence to design with confidence rather than assumption. Research scope scales to the project — five user interviews can be as valuable as fifty surveys when the questions are right.

02

Define & Strategize

Personas, user journey maps, experience principles, and feature prioritization. We synthesize research into actionable frameworks that guide every subsequent design decision. This phase produces the "why" behind the design — the rationale that prevents scope creep and subjective debates.

03

Information Architecture

Sitemaps, user flow diagrams, and navigation models. We define the structural skeleton of the product before any visual work begins. Card sorting and tree testing validate that the structure makes sense to real users, not just to the team that built it.

04

Wireframing & Prototyping

Low-fidelity wireframes to establish layout and content hierarchy, progressing to interactive prototypes for key user flows. Prototypes are tested with users to validate assumptions before visual design investment. Changes at this stage cost hours; changes after development cost weeks.

05

Visual Design

UI design across all screens, states, and breakpoints. We establish the visual language — typography, color, spacing, component styling — and apply it consistently through a component-based design system. Every screen accounts for empty states, error states, loading states, and edge cases.

06

Usability Validation

Testing the designed product with representative users to verify that critical flows work as intended. We observe where users hesitate, where they make errors, and where the design does not match their expectations. Findings inform final refinements before development begins.

07

Design System & Handoff

Organizing all components into a documented design system, preparing developer specifications, and conducting handoff sessions. We ensure developers have everything they need — component specs, interaction annotations, responsive breakpoints, and asset exports — to implement the design accurately.

08

Development Collaboration

Ongoing design support during implementation — reviewing builds against design intent, resolving edge cases that emerge during development, and iterating on details that only become apparent in working code. Design does not end when the Figma file is delivered.

05

Representative
Design Projects

Examples of how we approach product design across different contexts and constraints.

Example Project — Enterprise Dashboard

Redesigning a Data-Heavy Analytics Platform

IndustryBusiness Intelligence
Duration10 Weeks
ScopeFull Redesign + Design System

Challenge

An analytics platform had grown from a simple reporting tool into a feature-rich application over three years, but the interface still reflected its early-stage architecture. Users could access over 40 report types, but the navigation was a flat sidebar list that required scrolling. Chart configuration involved a seven-step wizard that forced users through options irrelevant to their use case. New users required a 45-minute onboarding call, and the support team fielded dozens of "how do I find X" tickets weekly.

Strategy & Execution

We began with user research — interviewing twelve active users across different roles (analyst, manager, executive) to understand which features they used daily versus rarely. This revealed that 80% of users regularly accessed only eight of the forty report types. We restructured the navigation around usage frequency and user roles, replacing the flat list with a categorized system featuring "pinned" favorites. The report configuration wizard was replaced with a progressive disclosure pattern — showing essential options first with advanced settings available on demand. We designed a comprehensive design system in Figma with 140+ components.

FigmaFigJamMazeHotjar

Key Decision

We debated between a complete navigation overhaul and a gradual migration. Research showed that power users had deeply ingrained muscle memory for the existing layout, so we implemented the new navigation with a "classic view" toggle that users could switch to during the transition period. This prevented the backlash that often accompanies radical redesigns of products with established user bases. Usage data showed that within six weeks, 90% of users had permanently switched to the new navigation.

Outcome

Representative outcome: onboarding call requirement was hypothetically eliminated — new users could complete their first report within five minutes using in-product guidance. Support tickets related to navigation and feature discovery decreased by an estimated 65%. The design system reduced design-to-development time for new features by approximately 40%.

Representative Case Study — Mobile App

Designing a Fintech Onboarding Experience

IndustryFintech
Duration7 Weeks
ScopeUX/UI Design for iOS & Android

Challenge

A fintech company had a functional mobile app for peer-to-peer payments, but onboarding completion rates were problematic. The registration flow required 14 screens of information input — personal details, identity verification, bank account linking, and security setup. Users were dropping off at various points throughout the flow, with the highest abandonment occurring during identity verification, which required uploading three separate documents on separate screens.

Strategy & Execution

We mapped the onboarding flow against regulatory requirements to understand which steps were legally necessary versus internally imposed. We consolidated the flow from 14 screens to 6 by combining related inputs, removing optional steps from the critical path (moving them to post-onboarding), and redesigning the identity verification to support multi-document upload on a single screen with camera capture. We added a progress indicator showing completion percentage, reduced form field count by pre-filling data from existing inputs where possible, and designed contextual help text that explained why each piece of information was needed.

FigmaPrincipleMazeiOS HIGMaterial Design

Challenges Encountered

The compliance team initially resisted reducing screen count because they wanted each data point to have "its own moment." Through usability testing, we demonstrated that splitting related information across screens created a sense of endless progress that drove abandonment. We found a middle ground: grouped inputs with clear section labels that satisfied compliance's need for distinct data categories while keeping the user's perception of progress moving forward.

Outcome

Representative outcome: onboarding completion hypothetically improved from approximately 45% to 78%. Average onboarding time decreased from an estimated 12 minutes to under 4 minutes. The identity verification step — previously the highest-abandonment point — saw drop-off decrease by approximately 60% after the redesign.

Sample Engagement — Design System

Building a Design System for a Growing SaaS Product

IndustrySaaS / Productivity
Duration6 Weeks
ScopeDesign System + Documentation

Challenge

A SaaS company with a team of three designers and eight frontend developers had no shared design system. Each designer made component decisions independently, resulting in seventeen different button styles, four different modal patterns, and inconsistent spacing across the application. Developers spent significant time interpreting design mockups because specifications varied between designers. Visual inconsistencies were creating a fragmented user experience and eroding user trust.

Strategy & Execution

We audited every screen in the existing application, cataloging all component variants and visual patterns. We consolidated this into a rationalized component library — reducing seventeen button styles to four purposeful variants, standardizing form components, and establishing a spacing and typography scale. The system was built in Figma using auto-layout and component variants, with comprehensive documentation covering usage guidelines, do/don't examples, and accessibility requirements. We conducted workshops with both the design and development teams to ensure adoption.

FigmaStorybookZeroheight

Lessons Learned

The most valuable part of the design system was not the component library itself — it was the design principles and decision framework documented alongside it. When designers and developers understood the rationale behind component choices (why four button variants, when to use a modal versus inline expansion, how to apply the spacing scale), they could make consistent decisions for new patterns that the system did not yet cover. A design system without design principles is just a template library.

Outcome

Representative outcome: design-to-development handoff time hypothetically decreased by an estimated 40%. Visual inconsistencies across the product were resolved within two development sprints of adopting the system. New feature design time decreased because designers spent less time making component decisions that should have been standardized. Developer implementation accuracy improved because specifications were clear and inspectable rather than interpreted from static mockups.

Concept Case Study — Product Strategy

MVP Definition for an EdTech Startup

IndustryEducation Technology
Duration4 Weeks
ScopeStrategy + Wireframes + Prototype

Challenge

An EdTech startup had a 47-page feature specification document for their learning platform but no clarity on what to build first. The founders could not agree on the MVP scope — every feature felt essential. They had limited runway and needed to get a testable product in front of users within three months, but the feature list as written would take over a year to build.

Strategy & Execution

We facilitated a two-day product strategy workshop with the founding team. Using a prioritization framework that scored features by user value, business value, and implementation effort, we reduced the feature list from 47 items to 9 core features. We defined the "one thing" the product needed to do well to validate the concept — in this case, enabling a student to complete a structured learning module and receive feedback. Everything else was pushed to the post-validation roadmap. We then wireframed the core flow and built a clickable prototype that the founders used to pitch investors and recruit beta testers.

FigJamFigmaMiro

Key Decision

The founders initially wanted a social feed feature in the MVP, arguing it would differentiate from competitors. User interviews revealed that prospective users valued content quality and structured learning over social interaction. We recommended cutting the social features entirely from MVP and focusing development time on the content delivery and feedback loop. This reduced the MVP development timeline from an estimated five months to ten weeks.

Outcome

Representative outcome: the MVP was scoped within the startup's runway. The clickable prototype was used successfully in investor presentations. The focused feature set allowed the development team to deliver a polished core experience rather than a sprawling collection of half-finished features. Beta testing confirmed that the core learning flow was the primary value driver, validating the decision to defer other features.

06

Design Tools
We Work With

Our toolkit — chosen for collaboration, precision, and developer-friendly output.

Design & Prototyping

Figma — Our primary tool for interface design, component systems, prototyping, and developer handoff. Figma's collaborative model lets designers, developers, and stakeholders work from a single source of truth
FigJam — Collaborative whiteboarding for workshops, journey mapping, information architecture, and brainstorming sessions
Principle / After Effects — Complex animation prototypes and micro-interaction design when Figma's built-in prototyping reaches its limits

Research & Testing

Maze — Unmoderated usability testing that generates quantitative data on task completion, navigation paths, and misclick patterns
Hotjar / Clarity — Heatmaps and session recordings on live products for behavioral analysis and conversion funnel optimization
Optimal Workshop — Card sorting and tree testing tools for validating information architecture decisions with real users

Design System Documentation

Zeroheight / Storybook — Living documentation that bridges design and development with interactive component previews
Figma Dev Mode — Specification inspection for developers — spacing values, color tokens, and component properties without manual redlining
Design Tokens — Platform-agnostic value systems (colors, spacing, typography) that sync between design tools and code

Collaboration

Notion / Confluence — Design documentation, research repositories, and decision logs that keep the team aligned
Loom — Asynchronous design walkthroughs and feedback for distributed teams
Slack / Teams — Day-to-day design and development communication with integrated Figma previews
07

Who This
Service Is For

Startups Defining Their Product

You have an idea and need to translate it into a testable product concept — wireframes, prototypes, and a clear MVP definition that your development team can build.

Product Teams Without Design Resources

You have developers but no dedicated product designer. You need an external design team that can integrate with your development workflow and produce implementation-ready designs.

Growing Companies with Design Debt

Your product works but the interface has accumulated inconsistencies, usability issues, and navigation problems. You need a redesign or design system to bring coherence as you scale.

Agencies Needing Design Support

You are a development agency that needs UI/UX design capabilities for client projects — white-label design work that integrates cleanly with your development process.

When This May Not Be the Right Fit

If you need a logo, brand identity package, or print design — that is graphic design, not product design. We focus specifically on digital product interfaces and user experiences.

If your product needs fundamental engineering work before design can add value (infrastructure is unstable, the backend cannot support the features users need), we would recommend starting with our software development services to establish a solid foundation first.

If you are looking for quick mockups without research — "just make it look good" — we are probably not the right fit. Our value is in the thinking and research behind the design, not in producing visuals quickly.

08

Problems
We Solve

"Our product is powerful but users find it confusing."

We conduct UX audits and user research to identify the specific points of confusion — then redesign navigation, simplify workflows, and improve information hierarchy so the product's power becomes accessible rather than overwhelming.

"Users are not completing our onboarding flow."

We analyze the flow step by step, identify where drop-offs occur and why, then redesign the experience to reduce friction — fewer steps, clearer progress, better context, and progressive disclosure of optional information.

"Our developers build each feature differently because we have no design system."

We audit your existing interface patterns, rationalize them into a coherent component library, document usage guidelines, and work with your development team to implement the system. The result is visual consistency and faster development.

"We have a feature spec but no idea how the interface should work."

We translate feature requirements into user flows, wireframes, and interactive prototypes. We figure out how the pieces fit together, what the user sees at each step, and how the interface handles edge cases, errors, and state changes.

"Our mobile app does not feel native to the platform."

We redesign the mobile experience using platform-specific patterns (iOS Human Interface Guidelines, Material Design), ensuring touch targets, gesture support, navigation, and visual conventions match what users expect on their device.

"Stakeholders cannot agree on design decisions."

We introduce user research and usability testing into the decision process — replacing subjective opinions with observed user behavior. When design decisions are grounded in evidence, stakeholder alignment follows naturally.

09

Frequently Asked
Questions

UX (User Experience) design is the structural and strategic work — understanding user needs, defining flows, and ensuring the product solves the right problems in the right way. UI (User Interface) design is the visual layer — typography, color, spacing, component styling, and animations. Both are essential. UX without good UI feels clunky; UI without good UX looks beautiful but frustrates users. We handle both as part of a unified process.
Yes. Design systems are one of our core deliverables. We build comprehensive component libraries in Figma with documented usage patterns, spacing scales, typography systems, color palettes, and interaction specifications. A well-built design system accelerates development, ensures visual consistency, and reduces design debt as your product scales.
Yes. Product redesigns are a significant portion of our work. We start with a UX audit — analyzing flows, identifying friction points, reviewing analytics, and sometimes conducting user interviews. We prioritize improvements based on impact and create a design roadmap that can be implemented incrementally without disrupting existing users.
We design with development in mind from the start. Our Figma files use auto-layout and component variants so developers can inspect exact values. Deliverables include responsive breakpoints, interaction annotations, state documentation, and exported assets. We remain available during implementation to answer questions and review builds against design intent.
A focused UX/UI design project for a new product typically takes 6 to 10 weeks from research through final deliverables. A design system build takes 4 to 8 weeks. Product redesigns vary based on scope. We scope every project individually during a discovery phase and provide realistic timelines before commitment.
Yes. Research is foundational to our design process. Methods include user interviews, contextual inquiry, competitive analysis, heuristic evaluations, card sorting, tree testing, and usability testing. Research scope scales to the project — even five focused user interviews can reveal patterns that prevent costly design mistakes.
Figma for interface design, prototyping, and design systems. FigJam for workshops and brainstorming. Maze for unmoderated usability testing. Hotjar for live product behavior analysis. All deliverables are provided in standard, accessible formats — no proprietary tool lock-in.
Absolutely. Our process includes developer collaboration throughout — feasibility discussions during design, shared Figma files with dev mode access, and ongoing support during implementation. Design that ignores development constraints produces mockups that cannot be built efficiently.
Information architecture is the structural design of your product — how content is organized, labeled, and connected. It determines your navigation system, page hierarchy, and taxonomy. Poor IA is why users cannot find features that technically exist. We use methods like card sorting and tree testing to validate IA decisions with real users.

Have a product that needs
a clearer experience?

Tell us about your product and the design challenges you are facing. We will assess the situation and propose an approach within 48 hours.